From 1c4c288727214fa0588d66556a1cdf71755d70b4 Mon Sep 17 00:00:00 2001 From: Luca Rood Date: Fri, 21 Jul 2017 11:53:13 +0200 Subject: Pass EvaluationContext argument everywhere Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced. --- source/blender/collada/ArmatureExporter.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/collada/ArmatureExporter.h') diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h index d271b505aa9..f0582e97643 100644 --- a/source/blender/collada/ArmatureExporter.h +++ b/source/blender/collada/ArmatureExporter.h @@ -60,7 +60,7 @@ public: ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); // write bone nodes - void add_armature_bones(Object *ob_arm, Scene *sce, SceneExporter *se, + void add_armature_bones(struct EvaluationContext *eval_ctx, Object *ob_arm, Scene *sce, SceneExporter *se, std::list& child_objects); bool add_instance_controller(Object *ob); @@ -85,7 +85,7 @@ private: // Scene, SceneExporter and the list of child_objects // are required for writing bone parented objects - void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, + void add_bone_node(struct EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, std::list& child_objects); void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node); -- cgit v1.2.3