From da6cd77628103fd4e95d13cf339420a15bad64ee Mon Sep 17 00:00:00 2001 From: Jon Allee <> Date: Tue, 14 Mar 2017 14:17:04 +0100 Subject: fix D2552: Collada - use unique id for bones with same name but in different armatures. Co-authored-by: Gaia --- source/blender/collada/ArmatureExporter.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/collada/ArmatureExporter.h') diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h index 883a6aca847..d271b505aa9 100644 --- a/source/blender/collada/ArmatureExporter.h +++ b/source/blender/collada/ArmatureExporter.h @@ -83,8 +83,6 @@ private: void find_objects_using_armature(Object *ob_arm, std::vector& objects, Scene *sce); #endif - std::string get_joint_sid(Bone *bone, Object *ob_arm); - // Scene, SceneExporter and the list of child_objects // are required for writing bone parented objects void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, -- cgit v1.2.3