From 333cdbb41025db012239e0549a439515880aad9b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 18 Apr 2019 07:21:26 +0200 Subject: Cleanup: comment blocks --- source/blender/collada/ArmatureImporter.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'source/blender/collada/ArmatureImporter.cpp') diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 315ae91e643..70ee3274d14 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -613,10 +613,8 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin) // bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row // create bones - /* - TODO: - check if bones have already been created for a given joint - */ + /* TODO: + * check if bones have already been created for a given joint */ std::vector::iterator ri; for (ri = root_joints.begin(); ri != root_joints.end(); ri++) { @@ -686,9 +684,11 @@ void ArmatureImporter::set_pose(Object *ob_arm, mul_m4_m4m4(pchan->pose_mat, invObmat, mat); } - //float angle = 0.0f; - ///*mat4_to_axis_angle(ax, &angle, mat); - //pchan->bone->roll = angle;*/ +#if 0 + float angle = 0.0f; + mat4_to_axis_angle(ax, &angle, mat); + pchan->bone->roll = angle; +#endif COLLADAFW::NodePointerArray &children = root_node->getChildNodes(); for (unsigned int i = 0; i < children.getCount(); i++) { -- cgit v1.2.3