From c9b0ce8693ace816e49e157587ebe295dfd9b379 Mon Sep 17 00:00:00 2001 From: Sukhitha Prabhath Jayathilake Date: Fri, 17 Jun 2011 18:41:43 +0000 Subject: creating armatures for bones which are not skinned( in progress ) --- source/blender/collada/ArmatureImporter.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/collada/ArmatureImporter.h') diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h index d36bccf7e57..90cb0271e60 100644 --- a/source/blender/collada/ArmatureImporter.h +++ b/source/blender/collada/ArmatureImporter.h @@ -105,6 +105,9 @@ private: void create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild, float parent_mat[][4], bArmature *arm); + void create_unskinned_bone(COLLADAFW::Node *node, EditBone *parent, int totchild, + float parent_mat[][4], bArmature *arm); + void add_leaf_bone(float mat[][4], EditBone *bone); void fix_leaf_bones(); @@ -123,6 +126,7 @@ private: #endif void create_armature_bones(SkinInfo& skin); + void create_armature_bones( ); public: -- cgit v1.2.3