From ffd0fee97c364866d387718a9ee172466054133b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 11 Feb 2019 10:51:25 +1100 Subject: Cleanup: comment indentation & spelling --- source/blender/collada/BCAnimationSampler.h | 44 ++++++++++++++--------------- 1 file changed, 22 insertions(+), 22 deletions(-) (limited to 'source/blender/collada/BCAnimationSampler.h') diff --git a/source/blender/collada/BCAnimationSampler.h b/source/blender/collada/BCAnimationSampler.h index e00d28755b7..19ccb88fa9e 100644 --- a/source/blender/collada/BCAnimationSampler.h +++ b/source/blender/collada/BCAnimationSampler.h @@ -108,28 +108,28 @@ typedef std::map BCSampleFrameMap; class BCSampleFrameContainer { /* - * The BCSampleFrameContainer stores a map of BCSampleFrame objects - * with the timeline frame as key. - * - * Some details on the purpose: - * An Animation is made of multiple FCurves where each FCurve can - * have multiple keyframes. When we want to export the animation we - * also can decide whether we want to export the keyframes or a set - * of sample frames at equidistant locations (sample period). - * In any case we must resample first need to resample it fully - * to resolve things like: - * - * - animations by constraints - * - animations by drivers - * - * For this purpose we need to step through the entire animation and - * then sample each frame that contains at least one keyFrame or - * sampleFrame. Then for each frame we have to store the transform - * information for all exported objects in a BCSampleframe - * - * The entire set of BCSampleframes is finally collected into - * a BCSampleframneContainer - */ + * The BCSampleFrameContainer stores a map of BCSampleFrame objects + * with the timeline frame as key. + * + * Some details on the purpose: + * An Animation is made of multiple FCurves where each FCurve can + * have multiple keyframes. When we want to export the animation we + * also can decide whether we want to export the keyframes or a set + * of sample frames at equidistant locations (sample period). + * In any case we must resample first need to resample it fully + * to resolve things like: + * + * - animations by constraints + * - animations by drivers + * + * For this purpose we need to step through the entire animation and + * then sample each frame that contains at least one keyFrame or + * sampleFrame. Then for each frame we have to store the transform + * information for all exported objects in a BCSampleframe + * + * The entire set of BCSampleframes is finally collected into + * a BCSampleframneContainer + */ private: BCSampleFrameMap sample_frames; -- cgit v1.2.3