From 7a9ad029dd1d1afe42d54c9c181de887636db7c0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 24 May 2017 23:14:32 +1000 Subject: Remove TexFace, per-face images TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too. --- source/blender/collada/ImageExporter.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/collada/ImageExporter.h') diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h index 0eaebdd5cdd..f3dd2b336e4 100644 --- a/source/blender/collada/ImageExporter.h +++ b/source/blender/collada/ImageExporter.h @@ -51,7 +51,6 @@ public: private: std::vector mImages; // contains list of written images, to avoid duplicates - void export_UV_Images(); void export_UV_Image(Image *image, bool use_texture_copies); bool hasImages(Scene *sce); const ExportSettings *export_settings; -- cgit v1.2.3