From 13dfd8299758a5248613624e99a1643f35e2ff4e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 20 Sep 2011 06:25:15 +0000 Subject: changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally) - converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts. --- source/blender/collada/MeshImporter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/collada/MeshImporter.cpp') diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index 15bd9c48f12..2f5d9e54e50 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -778,7 +778,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri std::map& uid_material_map, Object *ob, const COLLADAFW::UniqueId *geom_uid, MTex **color_texture, char *layername, MTFace *texture_face, - std::map& material_texture_mapping_map, int mat_index) + std::map& material_texture_mapping_map, short mat_index) { Mesh *me = (Mesh*)ob->data; const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial(); -- cgit v1.2.3