From aa49ca25d5e519b7ffe7d7d1c7c79017f5909972 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 26 Sep 2012 20:05:38 +0000 Subject: incorrect spelling in comments --- source/blender/collada/MeshImporter.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/collada/MeshImporter.cpp') diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index cf211e2fbb1..47ee35f0268 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -1061,7 +1061,7 @@ std::vector MeshImporter::get_all_users_of(Mesh *reference_mesh) * * During import all materials have been assigned to Object. * Now we iterate over the imported objects and optimize - * the assignements as follows: + * the assignments as follows: * * for each imported geometry: * if number of users is 1: @@ -1075,7 +1075,7 @@ std::vector MeshImporter::get_all_users_of(Mesh *reference_mesh) * adjust all other users accordingly. * **/ -void MeshImporter::optimize_material_assignements() +void MeshImporter::optimize_material_assignments() { for (std::vector::iterator it = imported_objects.begin(); it != imported_objects.end(); ++it) @@ -1119,7 +1119,7 @@ void MeshImporter::optimize_material_assignements() * come along with different materials. So we first create the objects * and assign the materials to Object, then in a later cleanup we decide * which materials shall be moved to the created geometries. Also see - * optimize_material_assignements() above. + * optimize_material_assignments() above. */ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial, std::map& uid_material_map, -- cgit v1.2.3