From 342e73f90fc5c41af8db3a6e3dfdf1746f7f5bc4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 24 Sep 2018 18:46:51 +0200 Subject: Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz. Differential Revision: https://developer.blender.org/D3719 --- source/blender/collada/ControllerExporter.cpp | 2 +- source/blender/collada/MeshImporter.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/collada') diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp index 4de26639519..cb8903200f1 100644 --- a/source/blender/collada/ControllerExporter.cpp +++ b/source/blender/collada/ControllerExporter.cpp @@ -546,7 +546,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas } } - // back from rest positon + // back from rest position if (!(flag & ARM_RESTPOS)) { arm->flag = flag; BKE_pose_where_is(depsgraph, scene, ob_arm); diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index 31bf690cb0d..4c0c13db72c 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -1092,7 +1092,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta // add object Object *ob = bc_add_object(m_bmain, scene, view_layer, OB_MESH, name); - bc_set_mark(ob); // used later for material assignement optimization + bc_set_mark(ob); // used later for material assignment optimization // store object pointer for ArmatureImporter -- cgit v1.2.3