From 3bf2715039eecee409d3b6c3639e853b6750e77c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 19 Feb 2010 15:34:26 +0000 Subject: apply visual transform to pose So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints --- source/blender/collada/DocumentExporter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/collada') diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 700444cb088..4b35499fb62 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -2003,7 +2003,7 @@ protected: float ctime = bsystem_time(scene, ob_arm, *it, 0.0f); BKE_animsys_evaluate_animdata(&ob_arm->id, ob_arm->adt, *it, ADT_RECALC_ANIM); - where_is_pose_bone(scene, ob_arm, pchan, ctime); + where_is_pose_bone(scene, ob_arm, pchan, ctime, 1); // compute bone local mat if (bone->parent) { -- cgit v1.2.3