From 91694b9b58ab953f3b313be9389cc1303e472fc2 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Fri, 7 Aug 2020 09:50:34 +0200 Subject: Code Style: use "#pragma once" in source directory This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466 --- source/blender/compositor/nodes/COM_HueSaturationValueNode.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/compositor/nodes/COM_HueSaturationValueNode.h') diff --git a/source/blender/compositor/nodes/COM_HueSaturationValueNode.h b/source/blender/compositor/nodes/COM_HueSaturationValueNode.h index 5e023a0762d..7ef7abe4188 100644 --- a/source/blender/compositor/nodes/COM_HueSaturationValueNode.h +++ b/source/blender/compositor/nodes/COM_HueSaturationValueNode.h @@ -16,8 +16,7 @@ * Copyright 2011, Blender Foundation. */ -#ifndef __COM_HUESATURATIONVALUENODE_H__ -#define __COM_HUESATURATIONVALUENODE_H__ +#pragma once #include "COM_Node.h" @@ -30,4 +29,3 @@ class HueSaturationValueNode : public Node { HueSaturationValueNode(bNode *editorNode); void convertToOperations(NodeConverter &converter, const CompositorContext &context) const; }; -#endif -- cgit v1.2.3