From 1c42d4930a24d639b3aa561b9a8b4bbce05977e0 Mon Sep 17 00:00:00 2001 From: Manuel Castilla Date: Wed, 13 Oct 2021 23:01:15 +0200 Subject: Cleanup: convert camelCase naming to snake_case in Compositor To convert old code to the current convention and use a single code style. --- .../blender/compositor/nodes/COM_TranslateNode.cc | 46 +++++++++++----------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'source/blender/compositor/nodes/COM_TranslateNode.cc') diff --git a/source/blender/compositor/nodes/COM_TranslateNode.cc b/source/blender/compositor/nodes/COM_TranslateNode.cc index 6dbd350fabf..b9f96d92942 100644 --- a/source/blender/compositor/nodes/COM_TranslateNode.cc +++ b/source/blender/compositor/nodes/COM_TranslateNode.cc @@ -24,53 +24,53 @@ namespace blender::compositor { -TranslateNode::TranslateNode(bNode *editorNode) : Node(editorNode) +TranslateNode::TranslateNode(bNode *editor_node) : Node(editor_node) { /* pass */ } -void TranslateNode::convertToOperations(NodeConverter &converter, - const CompositorContext &context) const +void TranslateNode::convert_to_operations(NodeConverter &converter, + const CompositorContext &context) const { - bNode *bnode = this->getbNode(); + bNode *bnode = this->get_bnode(); NodeTranslateData *data = (NodeTranslateData *)bnode->storage; - NodeInput *inputSocket = this->getInputSocket(0); - NodeInput *inputXSocket = this->getInputSocket(1); - NodeInput *inputYSocket = this->getInputSocket(2); - NodeOutput *outputSocket = this->getOutputSocket(0); + NodeInput *input_socket = this->get_input_socket(0); + NodeInput *input_xsocket = this->get_input_socket(1); + NodeInput *input_ysocket = this->get_input_socket(2); + NodeOutput *output_socket = this->get_output_socket(0); TranslateOperation *operation = context.get_execution_model() == eExecutionModel::Tiled ? new TranslateOperation() : new TranslateCanvasOperation(); operation->set_wrapping(data->wrap_axis); if (data->relative) { - const RenderData *rd = context.getRenderData(); - const float render_size_factor = context.getRenderPercentageAsFactor(); + const RenderData *rd = context.get_render_data(); + const float render_size_factor = context.get_render_percentage_as_factor(); float fx = rd->xsch * render_size_factor; float fy = rd->ysch * render_size_factor; operation->setFactorXY(fx, fy); } - converter.addOperation(operation); - converter.mapInputSocket(inputXSocket, operation->getInputSocket(1)); - converter.mapInputSocket(inputYSocket, operation->getInputSocket(2)); - converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); + converter.add_operation(operation); + converter.map_input_socket(input_xsocket, operation->get_input_socket(1)); + converter.map_input_socket(input_ysocket, operation->get_input_socket(2)); + converter.map_output_socket(output_socket, operation->get_output_socket(0)); if (data->wrap_axis && context.get_execution_model() != eExecutionModel::FullFrame) { /* TODO: To be removed with tiled implementation. */ - WriteBufferOperation *writeOperation = new WriteBufferOperation(DataType::Color); - WrapOperation *wrapOperation = new WrapOperation(DataType::Color); - wrapOperation->setMemoryProxy(writeOperation->getMemoryProxy()); - wrapOperation->setWrapping(data->wrap_axis); + WriteBufferOperation *write_operation = new WriteBufferOperation(DataType::Color); + WrapOperation *wrap_operation = new WrapOperation(DataType::Color); + wrap_operation->set_memory_proxy(write_operation->get_memory_proxy()); + wrap_operation->set_wrapping(data->wrap_axis); - converter.addOperation(writeOperation); - converter.addOperation(wrapOperation); - converter.mapInputSocket(inputSocket, writeOperation->getInputSocket(0)); - converter.addLink(wrapOperation->getOutputSocket(), operation->getInputSocket(0)); + converter.add_operation(write_operation); + converter.add_operation(wrap_operation); + converter.map_input_socket(input_socket, write_operation->get_input_socket(0)); + converter.add_link(wrap_operation->get_output_socket(), operation->get_input_socket(0)); } else { - converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); + converter.map_input_socket(input_socket, operation->get_input_socket(0)); } } -- cgit v1.2.3