From 96e9caba6ef190b9f24f212d444ea60ec6defc4a Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 17 Jun 2019 11:39:52 +0200 Subject: Fix T63867: image sequence not updating in Eevee animation render --- source/blender/compositor/nodes/COM_ImageNode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/compositor/nodes') diff --git a/source/blender/compositor/nodes/COM_ImageNode.cpp b/source/blender/compositor/nodes/COM_ImageNode.cpp index 31de6c6867e..dc3f65deb1f 100644 --- a/source/blender/compositor/nodes/COM_ImageNode.cpp +++ b/source/blender/compositor/nodes/COM_ImageNode.cpp @@ -80,7 +80,7 @@ void ImageNode::convertToOperations(NodeConverter &converter, int framenumber = context.getFramenumber(); int numberOfOutputs = this->getNumberOfOutputSockets(); bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0; - BKE_image_user_frame_calc(imageuser, context.getFramenumber()); + BKE_image_user_frame_calc(image, imageuser, context.getFramenumber()); /* force a load, we assume iuser index will be set OK anyway */ if (image && image->type == IMA_TYPE_MULTILAYER) { bool is_multilayer_ok = false; -- cgit v1.2.3