From ac58a7fa190de82ee8265cfe9f1b7a7323b86982 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 7 Dec 2016 13:52:12 +0100 Subject: Compositor: Make HSV node inputs a real sockets This is much more flexible solution which will allow doing some more procedural features. Reviewers: brecht, dfelinto, mont29 Reviewed By: mont29 Subscribers: Severin Differential Revision: https://developer.blender.org/D2403 --- .../compositor/nodes/COM_HueSaturationValueNode.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'source/blender/compositor/nodes') diff --git a/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp b/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp index 29c296a896d..b8971fffe3e 100644 --- a/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp +++ b/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp @@ -37,8 +37,11 @@ HueSaturationValueNode::HueSaturationValueNode(bNode *editorNode) : Node(editorN void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const { - NodeInput *valueSocket = this->getInputSocket(0); - NodeInput *colorSocket = this->getInputSocket(1); + NodeInput *colorSocket = this->getInputSocket(0); + NodeInput *hueSocket = this->getInputSocket(1); + NodeInput *saturationSocket = this->getInputSocket(2); + NodeInput *valueSocket = this->getInputSocket(3); + NodeInput *facSocket = this->getInputSocket(4); NodeOutput *outputSocket = this->getOutputSocket(0); bNode *editorsnode = getbNode(); NodeHueSat *storage = (NodeHueSat *)editorsnode->storage; @@ -50,9 +53,9 @@ void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const converter.addOperation(hsvToRGB); ChangeHSVOperation *changeHSV = new ChangeHSVOperation(); - changeHSV->setHue(storage->hue); - changeHSV->setSaturation(storage->sat); - changeHSV->setValue(storage->val); + converter.mapInputSocket(hueSocket, changeHSV->getInputSocket(1)); + converter.mapInputSocket(saturationSocket, changeHSV->getInputSocket(2)); + converter.mapInputSocket(valueSocket, changeHSV->getInputSocket(3)); converter.addOperation(changeHSV); MixBlendOperation *blend = new MixBlendOperation(); @@ -64,6 +67,6 @@ void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0)); converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2)); converter.mapInputSocket(colorSocket, blend->getInputSocket(1)); - converter.mapInputSocket(valueSocket, blend->getInputSocket(0)); + converter.mapInputSocket(facSocket, blend->getInputSocket(0)); converter.mapOutputSocket(outputSocket, blend->getOutputSocket()); } -- cgit v1.2.3