From fca515838e70f8bec7028b840bb921a1be9fabbb Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 26 Jan 2015 16:03:11 +0100 Subject: Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage). Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places... --- source/blender/compositor/nodes/COM_TextureNode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/compositor/nodes') diff --git a/source/blender/compositor/nodes/COM_TextureNode.cpp b/source/blender/compositor/nodes/COM_TextureNode.cpp index 2ac027ca326..b80ca2fcdbd 100644 --- a/source/blender/compositor/nodes/COM_TextureNode.cpp +++ b/source/blender/compositor/nodes/COM_TextureNode.cpp @@ -35,7 +35,7 @@ void TextureNode::convertToOperations(NodeConverter &converter, const Compositor Tex *texture = (Tex *)editorNode->id; TextureOperation *operation = new TextureOperation(); const ColorManagedDisplaySettings *displaySettings = context.getDisplaySettings(); - bool sceneColorManage = strcmp(displaySettings->display_device, "None") != 0; + bool sceneColorManage = !STREQ(displaySettings->display_device, "None"); operation->setTexture(texture); operation->setRenderData(context.getRenderData()); operation->setSceneColorManage(sceneColorManage); -- cgit v1.2.3