From d481c6651d149bdc83a8c0bbb675d3d296f7c530 Mon Sep 17 00:00:00 2001 From: Manuel Castilla Date: Tue, 10 Aug 2021 15:25:10 +0200 Subject: Compositor: Full frame color nodes Adds full frame implementation to "Alpha Over", "Hue Saturation Value", "Invert", "Tonemap" and "ZCombine" nodes. The other nodes in "Color" submenu are implemented separately. No functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12092 --- .../operations/COM_ChangeHSVOperation.cc | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'source/blender/compositor/operations/COM_ChangeHSVOperation.cc') diff --git a/source/blender/compositor/operations/COM_ChangeHSVOperation.cc b/source/blender/compositor/operations/COM_ChangeHSVOperation.cc index eee007ce9e6..1e3e7806968 100644 --- a/source/blender/compositor/operations/COM_ChangeHSVOperation.cc +++ b/source/blender/compositor/operations/COM_ChangeHSVOperation.cc @@ -28,6 +28,7 @@ ChangeHSVOperation::ChangeHSVOperation() this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Color); this->m_inputOperation = nullptr; + this->flags.can_be_constant = true; } void ChangeHSVOperation::initExecution() @@ -71,4 +72,26 @@ void ChangeHSVOperation::executePixelSampled(float output[4], output[3] = inputColor1[3]; } +void ChangeHSVOperation::update_memory_buffer_partial(MemoryBuffer *output, + const rcti &area, + Span inputs) +{ + for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { + const float *color = it.in(0); + const float hue = *it.in(1); + it.out[0] = color[0] + (hue - 0.5f); + if (it.out[0] > 1.0f) { + it.out[0] -= 1.0f; + } + else if (it.out[0] < 0.0f) { + it.out[0] += 1.0f; + } + const float saturation = *it.in(2); + const float value = *it.in(3); + it.out[1] = color[1] * saturation; + it.out[2] = color[2] * value; + it.out[3] = color[3]; + } +} + } // namespace blender::compositor -- cgit v1.2.3