From 6a1d82490e49d1f5d73b5082516b087d44010fb8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 26 Jun 2012 01:22:05 +0000 Subject: use m_ prefix for compositor class members (all compositor operations). --- .../compositor/operations/COM_ColorSpillOperation.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'source/blender/compositor/operations/COM_ColorSpillOperation.h') diff --git a/source/blender/compositor/operations/COM_ColorSpillOperation.h b/source/blender/compositor/operations/COM_ColorSpillOperation.h index e890a1e1564..6e3156819b2 100644 --- a/source/blender/compositor/operations/COM_ColorSpillOperation.h +++ b/source/blender/compositor/operations/COM_ColorSpillOperation.h @@ -30,13 +30,13 @@ */ class ColorSpillOperation : public NodeOperation { protected: - NodeColorspill *settings; - SocketReader *inputImageReader; - SocketReader *inputFacReader; - int spillChannel; - int channel2; - int channel3; - float rmut, gmut, bmut; + NodeColorspill *m_settings; + SocketReader *m_inputImageReader; + SocketReader *m_inputFacReader; + int m_spillChannel; + int m_channel2; + int m_channel3; + float m_rmut, m_gmut, m_bmut; public: /** * Default constructor @@ -51,8 +51,8 @@ public: void initExecution(); void deinitExecution(); - void setSettings(NodeColorspill *nodeColorSpill) { this->settings = nodeColorSpill; } - void setSpillChannel(int channel) { this->spillChannel = channel; } + void setSettings(NodeColorspill *nodeColorSpill) { this->m_settings = nodeColorSpill; } + void setSpillChannel(int channel) { this->m_spillChannel = channel; } float calculateMapValue(float fac, float *input); }; -- cgit v1.2.3