From 1c870f46e79c6378488bd84ed9ffbb40affae464 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sun, 14 Feb 2016 10:12:45 +0100 Subject: Compositor: Cleanup, don't shortcut float values Use 0.0f instead of 0.f and so on. --- source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp') diff --git a/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp b/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp index 48160d5db2c..40b4fdec28e 100644 --- a/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp +++ b/source/blender/compositor/operations/COM_DisplaceSimpleOperation.cpp @@ -79,8 +79,8 @@ void DisplaceSimpleOperation::executePixelSampled(float output[4], float x, floa /* clamp nodes to avoid glitches */ u = x - p_dx + 0.5f; v = y - p_dy + 0.5f; - CLAMP(u, 0.f, this->getWidth() - 1.f); - CLAMP(v, 0.f, this->getHeight() - 1.f); + CLAMP(u, 0.0f, this->getWidth() - 1.0f); + CLAMP(v, 0.0f, this->getHeight() - 1.0f); this->m_inputColorProgram->readSampled(output, u, v, sampler); } -- cgit v1.2.3