From 35d3b6316b21ad9ae7eb96a7a541c4051eae3441 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 19 Jan 2015 18:13:26 +0100 Subject: D627: Memory usage optimization for the compositor. The compostor used a fixed size of 4 floats to hold pixel data. this patch will select size of a pixel based on its type. It uses 1 float for Value, 3 float for vector and 4 floats for color data types. When benchmarking on shots (opening shot of caminandes) we get a reduction of memory of 30% and a tiny speedup as less data transformations needs to take place (but these are negligable. More information of the patch can be found on https://developer.blender.org/D627 and http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD Developers: jbakker & mdewanchand Thanks for Sergey for his indept review. --- source/blender/compositor/operations/COM_GlareBaseOperation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/compositor/operations/COM_GlareBaseOperation.cpp') diff --git a/source/blender/compositor/operations/COM_GlareBaseOperation.cpp b/source/blender/compositor/operations/COM_GlareBaseOperation.cpp index 99c745d7fb0..98919f1b161 100644 --- a/source/blender/compositor/operations/COM_GlareBaseOperation.cpp +++ b/source/blender/compositor/operations/COM_GlareBaseOperation.cpp @@ -49,7 +49,7 @@ MemoryBuffer *GlareBaseOperation::createMemoryBuffer(rcti *rect2) rect.ymin = 0; rect.xmax = getWidth(); rect.ymax = getHeight(); - MemoryBuffer *result = new MemoryBuffer(NULL, &rect); + MemoryBuffer *result = new MemoryBuffer(COM_DT_COLOR, &rect); float *data = result->getBuffer(); this->generateGlare(data, tile, this->m_settings); return result; -- cgit v1.2.3