From 6a1d82490e49d1f5d73b5082516b087d44010fb8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 26 Jun 2012 01:22:05 +0000 Subject: use m_ prefix for compositor class members (all compositor operations). --- .../operations/COM_MathBaseOperation.cpp | 80 +++++++++++----------- 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp') diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp index 5e9fb70b206..1bf89be57b5 100644 --- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp +++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp @@ -30,21 +30,21 @@ MathBaseOperation::MathBaseOperation() : NodeOperation() this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_VALUE); - this->inputValue1Operation = NULL; - this->inputValue2Operation = NULL; + this->m_inputValue1Operation = NULL; + this->m_inputValue2Operation = NULL; } void MathBaseOperation::initExecution() { - this->inputValue1Operation = this->getInputSocketReader(0); - this->inputValue2Operation = this->getInputSocketReader(1); + this->m_inputValue1Operation = this->getInputSocketReader(0); + this->m_inputValue2Operation = this->getInputSocketReader(1); } void MathBaseOperation::deinitExecution() { - this->inputValue1Operation = NULL; - this->inputValue2Operation = NULL; + this->m_inputValue1Operation = NULL; + this->m_inputValue2Operation = NULL; } void MathBaseOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) @@ -69,8 +69,8 @@ void MathAddOperation::executePixel(float *outputValue, float x, float y, PixelS float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = inputValue1[0] + inputValue2[0]; } @@ -80,8 +80,8 @@ void MathSubtractOperation::executePixel(float *outputValue, float x, float y, P float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = inputValue1[0] - inputValue2[0]; } @@ -91,8 +91,8 @@ void MathMultiplyOperation::executePixel(float *outputValue, float x, float y, P float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = inputValue1[0] * inputValue2[0]; } @@ -102,8 +102,8 @@ void MathDivideOperation::executePixel(float *outputValue, float x, float y, Pix float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); if (inputValue2[0] == 0) /* We don't want to divide by zero. */ outputValue[0] = 0.0; @@ -116,8 +116,8 @@ void MathSineOperation::executePixel(float *outputValue, float x, float y, Pixel float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = sin(inputValue1[0]); } @@ -127,8 +127,8 @@ void MathCosineOperation::executePixel(float *outputValue, float x, float y, Pix float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = cos(inputValue1[0]); } @@ -138,8 +138,8 @@ void MathTangentOperation::executePixel(float *outputValue, float x, float y, Pi float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = tan(inputValue1[0]); } @@ -149,8 +149,8 @@ void MathArcSineOperation::executePixel(float *outputValue, float x, float y, Pi float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); if (inputValue1[0] <= 1 && inputValue1[0] >= -1) outputValue[0] = asin(inputValue1[0]); @@ -163,8 +163,8 @@ void MathArcCosineOperation::executePixel(float *outputValue, float x, float y, float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); if (inputValue1[0] <= 1 && inputValue1[0] >= -1) outputValue[0] = acos(inputValue1[0]); @@ -177,8 +177,8 @@ void MathArcTangentOperation::executePixel(float *outputValue, float x, float y, float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = atan(inputValue1[0]); } @@ -188,8 +188,8 @@ void MathPowerOperation::executePixel(float *outputValue, float x, float y, Pixe float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); if (inputValue1[0] >= 0) { outputValue[0] = pow(inputValue1[0], inputValue2[0]); @@ -211,8 +211,8 @@ void MathLogarithmOperation::executePixel(float *outputValue, float x, float y, float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); if (inputValue1[0] > 0 && inputValue2[0] > 0) outputValue[0] = log(inputValue1[0]) / log(inputValue2[0]); @@ -225,8 +225,8 @@ void MathMinimumOperation::executePixel(float *outputValue, float x, float y, Pi float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = min(inputValue1[0], inputValue2[0]); } @@ -236,8 +236,8 @@ void MathMaximumOperation::executePixel(float *outputValue, float x, float y, Pi float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = max(inputValue1[0], inputValue2[0]); } @@ -247,8 +247,8 @@ void MathRoundOperation::executePixel(float *outputValue, float x, float y, Pixe float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = round(inputValue1[0]); } @@ -258,8 +258,8 @@ void MathLessThanOperation::executePixel(float *outputValue, float x, float y, P float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f; } @@ -269,8 +269,8 @@ void MathGreaterThanOperation::executePixel(float *outputValue, float x, float y float inputValue1[4]; float inputValue2[4]; - inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); - inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); + this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); + this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); outputValue[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f; } -- cgit v1.2.3