From add9aea57391a6c496a0541d97ef870c442adc81 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 16 Aug 2012 10:13:04 +0000 Subject: compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option. Added this option back and use for displace and UV composite nodes. --- source/blender/compositor/operations/COM_ReadBufferOperation.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/compositor/operations/COM_ReadBufferOperation.h') diff --git a/source/blender/compositor/operations/COM_ReadBufferOperation.h b/source/blender/compositor/operations/COM_ReadBufferOperation.h index 7958a4aee6b..7e3ac147ee3 100644 --- a/source/blender/compositor/operations/COM_ReadBufferOperation.h +++ b/source/blender/compositor/operations/COM_ReadBufferOperation.h @@ -40,7 +40,7 @@ public: void *initializeTileData(rcti *rect); void executePixel(float output[4], float x, float y, PixelSampler sampler); - void executePixel(float output[4], float x, float y, float dx, float dy); + void executePixel(float output[4], float x, float y, float dx, float dy, PixelSampler sampler); const bool isReadBufferOperation() const { return true; } void setOffset(unsigned int offset) { this->m_offset = offset; } unsigned int getOffset() { return this->m_offset; } -- cgit v1.2.3