From d213474070965ec142b4bee8a2cc9cb18fc7dad8 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 12 Apr 2018 10:27:38 +0200 Subject: Moved vectorblur code from render to compositor In preparation of the removal of blender internal render we moved the vectorblur code that was placed in the render package (legacy) to the compositor. The compositor is only using this code even the blender internal renderer did not use the code at all. --- source/blender/compositor/operations/COM_RenderLayersProg.h | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h') diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h index 1be15906770..7cfead7e98c 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.h +++ b/source/blender/compositor/operations/COM_RenderLayersProg.h @@ -30,8 +30,6 @@ #include "BKE_image.h" extern "C" { # include "RE_pipeline.h" -# include "RE_shader_ext.h" -# include "RE_render_ext.h" # include "MEM_guardedalloc.h" } @@ -46,7 +44,7 @@ protected: * Reference to the scene object. */ Scene *m_scene; - + /** * layerId of the layer where this operation needs to get its data from */ @@ -61,24 +59,24 @@ protected: * cached instance to the float buffer inside the layer */ float *m_inputBuffer; - + /** * renderpass where this operation needs to get its data from */ std::string m_passName; - + int m_elementsize; /** * @brief render data used for active rendering */ const RenderData *m_rd; - + /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); - + /** * retrieve the reference to the float buffer of the renderer. */ -- cgit v1.2.3