From bc8b15f1a532b078fcc4072295c442d140cdbc06 Mon Sep 17 00:00:00 2001 From: Omar Emara Date: Wed, 2 Nov 2022 13:55:23 +0200 Subject: Realtime Compositor: Move shaders to compositor module This patch moves the GLSL shaders and their infos to the compositor module as decided by the EEVEE & Viewport module. This is a non functional change. Differential Revision: https://developer.blender.org/D16360 Reviewed By: Clement Foucault --- .../shaders/infos/compositor_edge_filter_info.hh | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh (limited to 'source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh') diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh new file mode 100644 index 00000000000..916ec62bdba --- /dev/null +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_edge_filter_info.hh @@ -0,0 +1,12 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "gpu_shader_create_info.hh" + +GPU_SHADER_CREATE_INFO(compositor_edge_filter) + .local_group_size(16, 16) + .push_constant(Type::MAT4, "kernel") + .sampler(0, ImageType::FLOAT_2D, "input_tx") + .sampler(1, ImageType::FLOAT_2D, "factor_tx") + .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .compute_source("compositor_edge_filter.glsl") + .do_static_compilation(true); -- cgit v1.2.3