From 0cff044d84646c2890f13b8915eb708861bb36d6 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 24 Sep 2018 17:27:41 +0200 Subject: Spelling fixes in comments and descriptions, patch by luzpaz. Differential Revision: https://developer.blender.org/D3719 --- source/blender/compositor/intern/COM_Converter.cpp | 2 +- source/blender/compositor/intern/COM_ExecutionGroup.cpp | 2 +- source/blender/compositor/intern/COM_MemoryProxy.h | 2 +- source/blender/compositor/nodes/COM_DilateErodeNode.h | 2 +- source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp | 2 +- source/blender/compositor/operations/COM_ScaleOperation.cpp | 2 +- source/blender/compositor/operations/COM_SunBeamsOperation.cpp | 2 +- source/blender/compositor/operations/COM_VectorBlurOperation.cpp | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) (limited to 'source/blender/compositor') diff --git a/source/blender/compositor/intern/COM_Converter.cpp b/source/blender/compositor/intern/COM_Converter.cpp index c9181905908..bc41be24e71 100644 --- a/source/blender/compositor/intern/COM_Converter.cpp +++ b/source/blender/compositor/intern/COM_Converter.cpp @@ -394,7 +394,7 @@ Node *Converter::convert(bNode *b_node) case CMP_NODE_TRACKPOS: node = new TrackPositionNode(b_node); break; - /* not inplemented yet */ + /* not implemented yet */ case CMP_NODE_PIXELATE: node = new PixelateNode(b_node); break; diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.cpp b/source/blender/compositor/intern/COM_ExecutionGroup.cpp index c4ef21d1f13..603254baba2 100644 --- a/source/blender/compositor/intern/COM_ExecutionGroup.cpp +++ b/source/blender/compositor/intern/COM_ExecutionGroup.cpp @@ -437,7 +437,7 @@ void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int chunkNumb MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int /*chunkNumber*/, rcti *rect) { - // we asume that this method is only called from complex execution groups. + // we assume that this method is only called from complex execution groups. NodeOperation *operation = this->getOutputOperation(); if (operation->isWriteBufferOperation()) { WriteBufferOperation *writeOperation = (WriteBufferOperation *)operation; diff --git a/source/blender/compositor/intern/COM_MemoryProxy.h b/source/blender/compositor/intern/COM_MemoryProxy.h index 884b32fd6ff..20368eebde0 100644 --- a/source/blender/compositor/intern/COM_MemoryProxy.h +++ b/source/blender/compositor/intern/COM_MemoryProxy.h @@ -39,7 +39,7 @@ class WriteBufferOperation; class MemoryProxy { private: /** - * \brief reference to the ouput operation of the executiongroup + * \brief reference to the output operation of the executiongroup */ WriteBufferOperation *m_writeBufferOperation; diff --git a/source/blender/compositor/nodes/COM_DilateErodeNode.h b/source/blender/compositor/nodes/COM_DilateErodeNode.h index a3d26ada95b..0033fa558fe 100644 --- a/source/blender/compositor/nodes/COM_DilateErodeNode.h +++ b/source/blender/compositor/nodes/COM_DilateErodeNode.h @@ -30,7 +30,7 @@ * \ingroup Node */ class DilateErodeNode : public Node { - NodeBlurData m_alpha_blur; /* only used for blurring alpha, since the dilate/erode node doesnt have this */ + NodeBlurData m_alpha_blur; /* only used for blurring alpha, since the dilate/erode node doesn't have this */ public: DilateErodeNode(bNode *editorNode); void convertToOperations(NodeConverter &converter, const CompositorContext &context) const; diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp index d570424cb69..c3fc632c05d 100644 --- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp @@ -128,7 +128,7 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src, float sigma, unsign if ((xy < 1) || (xy > 3)) xy = 3; // XXX The YVV macro defined below explicitly expects sources of at least 3x3 pixels, - // so just skiping blur along faulty direction if src's def is below that limit! + // so just skipping blur along faulty direction if src's def is below that limit! if (src_width < 3) xy &= ~1; if (src_height < 3) xy &= ~2; if (xy < 1) return; diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cpp b/source/blender/compositor/operations/COM_ScaleOperation.cpp index b498b359144..ff6b2438e9b 100644 --- a/source/blender/compositor/operations/COM_ScaleOperation.cpp +++ b/source/blender/compositor/operations/COM_ScaleOperation.cpp @@ -201,7 +201,7 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadB } -// Absolute fixed siez +// Absolute fixed size ScaleFixedSizeOperation::ScaleFixedSizeOperation() : BaseScaleOperation() { this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp index 40f2ee226ae..fc3dc6acca0 100644 --- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp +++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp @@ -141,7 +141,7 @@ struct BufferLineAccumulator { /** * Perform the actual accumulation along a ray segment from source to pt. - * Only pixels withing dist_min..dist_max contribute. + * Only pixels within dist_min..dist_max contribute. * * The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt. * After each step it decrements v by dv < 1, adding a buffer shift when necessary. diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp index d14d745d049..76550bf4119 100644 --- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp @@ -761,7 +761,7 @@ void zbuf_accumulate_vecblur( } /* blend with a falloff. this fixes the ugly effect you get with - * a fast moving object. then it looks like a solid object overlayed + * a fast moving object. then it looks like a solid object overlaid * over a very transparent moving version of itself. in reality, the * whole object should become transparent if it is moving fast, be * we don't know what is behind it so we don't do that. this hack -- cgit v1.2.3