From 58a2b2dd7e733766514e207bb876ad2c3391b107 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 2 Aug 2019 12:00:07 +1000 Subject: Cleanup: spelling --- source/blender/compositor/intern/COM_ExecutionGroup.h | 4 ++-- source/blender/compositor/intern/COM_ExecutionSystem.h | 2 +- source/blender/compositor/operations/COM_BokehImageOperation.h | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/compositor') diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.h b/source/blender/compositor/intern/COM_ExecutionGroup.h index 41ae6f1c5b2..89464030cac 100644 --- a/source/blender/compositor/intern/COM_ExecutionGroup.h +++ b/source/blender/compositor/intern/COM_ExecutionGroup.h @@ -195,7 +195,7 @@ class ExecutionGroup { /** * \brief Determine the rect (minx, maxx, miny, maxy) of a chunk at a position. - * \note Only gives useful results ater the determination of the chunksize + * \note Only gives useful results after the determination of the chunksize * \see determineChunkSize() */ void determineChunkRect(rcti *rect, const unsigned int xChunk, const unsigned int yChunk) const; @@ -406,7 +406,7 @@ class ExecutionGroup { /** * \brief Determine the rect (minx, maxx, miny, maxy) of a chunk. - * \note Only gives useful results ater the determination of the chunksize + * \note Only gives useful results after the determination of the chunksize * \see determineChunkSize() */ void determineChunkRect(rcti *rect, const unsigned int chunkNumber) const; diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h index 009b1fb28cd..1977a31b15b 100644 --- a/source/blender/compositor/intern/COM_ExecutionSystem.h +++ b/source/blender/compositor/intern/COM_ExecutionSystem.h @@ -33,7 +33,7 @@ class ExecutionGroup; * In order to get to an efficient model for execution, several steps are being done. these steps * are explained below. * - * \section EM_Step1 Step 1: translating blender node system to the new compsitor system + * \section EM_Step1 Step 1: translating blender node system to the new compositor system * Blenders node structure is based on C structs (DNA). These structs are not efficient in the new * architecture. We want to use classes in order to simplify the system. during this step the * blender node_tree is evaluated and converted to a CPP node system. diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.h b/source/blender/compositor/operations/COM_BokehImageOperation.h index 2bb3e5bc1ab..e907559d6e7 100644 --- a/source/blender/compositor/operations/COM_BokehImageOperation.h +++ b/source/blender/compositor/operations/COM_BokehImageOperation.h @@ -85,7 +85,7 @@ class BokehImageOperation : public NodeOperation { bool m_deleteData; /** - * \brief determine the coordinate of a flap cornder + * \brief determine the coordinate of a flap corner. * * \param r: result in bokehimage space are stored [x,y] * \param flapNumber: the flap number to calculate -- cgit v1.2.3