From d012c9d0f46f931bc308da3fd70d9d7d5b298bb3 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 24 Oct 2017 16:39:26 +0200 Subject: Depsgraph: Remove residue of motion path optimization This needs to be re-implemented in a new fashion, without touching global list of bases and become compatible with the new dependency graph. The idea to go here would be to create new dependency graph for motion path evaluation, bring a single object in there (which will pull all dependencies at a construction) and use that. Needs working copy-on-write first tho. --- source/blender/depsgraph/DEG_depsgraph_build.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h') diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h index 067bd5ba8e9..84cf12ba675 100644 --- a/source/blender/depsgraph/DEG_depsgraph_build.h +++ b/source/blender/depsgraph/DEG_depsgraph_build.h @@ -74,8 +74,7 @@ void DEG_relations_tag_update(struct Main *bmain); void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene); /* Rebuild dependency graph only for a given scene. */ -void DEG_scene_relations_rebuild(struct Main *bmain, - struct Scene *scene); +void DEG_scene_relations_rebuild(struct Main *bmain, struct Scene *scene); /* Add Dependencies ----------------------------- */ -- cgit v1.2.3