From bb16167fd8727a330a97f591398ac0981c76a562 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Mon, 3 Dec 2018 18:09:45 +0300 Subject: Depsgraph: completely move customdata_mask to the ID node. Move all mask-related fields from Object and OperationDepsNode to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY if the mask changes after DEG rebuild. Update DEG API and all code that uses it. This fixes "source mesh data is not ready" errors from Data Transfer modifier when parameters are changed in the UI after the recent mesh_get_eval_final fix. Reviewers: sergey Differential Revision: https://developer.blender.org/D4025 --- source/blender/depsgraph/DEG_depsgraph_query.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/depsgraph/DEG_depsgraph_query.h') diff --git a/source/blender/depsgraph/DEG_depsgraph_query.h b/source/blender/depsgraph/DEG_depsgraph_query.h index e3fa30cf688..c9fa6b0a035 100644 --- a/source/blender/depsgraph/DEG_depsgraph_query.h +++ b/source/blender/depsgraph/DEG_depsgraph_query.h @@ -73,6 +73,10 @@ bool DEG_id_type_any_updated(const struct Depsgraph *depsgraph); /* Get additional evaluation flags for the given ID. */ uint32_t DEG_get_eval_flags_for_id(const struct Depsgraph *graph, struct ID *id); +/* Get additional mesh CustomDataMask flags for the given object. */ +uint64_t DEG_get_customdata_mask_for_object(const struct Depsgraph *graph, + struct Object *object); + /* Get scene the despgraph is created for. */ struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph); -- cgit v1.2.3