From 3369b8289167ddf3dbca0e3895d598bf73534124 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 1 May 2019 12:46:47 +0200 Subject: Depsgraph: Add scene audio component The idea is to make that responsible for dealing with things like audio update on frame jump and such. --- source/blender/depsgraph/intern/builder/deg_builder_nodes.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h') diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index 9805bd97b08..9074efefe50 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -209,6 +209,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder { void build_speaker(Speaker *speaker); void build_sound(bSound *sound); void build_sequencer(Scene *scene); + void build_scene_audio(Scene *scene); /* Per-ID information about what was already in the dependency graph. * Allows to re-use certain values, to speed up following evaluation. */ -- cgit v1.2.3