From 9f5621bb4ae9f2cd431f80d2ede732639d7dbe37 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 2 Jul 2016 10:02:04 +1000 Subject: Cleanup: comment blocks --- .../intern/builder/deg_builder_relations.cc | 28 +++++++++++----------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc') diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index af0b3f8b70f..34c661b21f3 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1434,20 +1434,20 @@ void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob) } /* IK Solvers... - * - These require separate processing steps are pose-level - * to be executed between chains of bones (i.e. once the - * base transforms of a bunch of bones is done) - * - * - We build relations for these before the dependencies - * between ops in the same component as it is necessary - * to check whether such bones are in the same IK chain - * (or else we get weird issues with either in-chain - * references, or with bones being parented to IK'd bones) - * - * Unsolved Issues: - * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building - * - Animated chain-lengths are a problem... - */ + * - These require separate processing steps are pose-level + * to be executed between chains of bones (i.e. once the + * base transforms of a bunch of bones is done) + * + * - We build relations for these before the dependencies + * between ops in the same component as it is necessary + * to check whether such bones are in the same IK chain + * (or else we get weird issues with either in-chain + * references, or with bones being parented to IK'd bones) + * + * Unsolved Issues: + * - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building + * - Animated chain-lengths are a problem... + */ RootPChanMap root_map; bool pose_depends_on_local_transform = false; for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) { -- cgit v1.2.3