From 6adb254bb046ab337cfd4225ca55e17f196db312 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Tue, 14 Apr 2020 19:22:18 +0200 Subject: Fix T75686: Animating scene audio volume doesn't work Scene audio volume changes require the scene to be tagged with `ID_RECALC_AUDIO_VOLUME` (see `BKE_scene_update_sound()`). Tagging happens in the RNA update function `rna_Scene_volume_update()`, but that function is not called by the animation system. As a result, animated volume changes are not sent to the audio system. This commit adds a new depsgraph operation node that sets this tag when necessary, so that the animated values are used in the rest of the depsgraph evaluation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7429 --- source/blender/depsgraph/intern/node/deg_node_operation.cc | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/depsgraph/intern/node/deg_node_operation.cc') diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.cc b/source/blender/depsgraph/intern/node/deg_node_operation.cc index 78399d5c953..1e03d51f557 100644 --- a/source/blender/depsgraph/intern/node/deg_node_operation.cc +++ b/source/blender/depsgraph/intern/node/deg_node_operation.cc @@ -61,6 +61,8 @@ const char *operationCodeAsString(OperationCode opcode) /* Scene related. */ case OperationCode::SCENE_EVAL: return "SCENE_EVAL"; + case OperationCode::AUDIO_VOLUME: + return "AUDIO_VOLUME"; /* Object related. */ case OperationCode::OBJECT_BASE_FLAGS: return "OBJECT_BASE_FLAGS"; -- cgit v1.2.3