From 24676b535af5fe3feede0cb42838f8eb7b00e92c Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 17 May 2017 10:20:34 +0200 Subject: Fix T49981: When camera is on inactive layer, it does not evaluate constraints Second round of fix, was broken by 843be91. --- source/blender/depsgraph/intern/depsgraph_tag.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/depsgraph/intern') diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc index cfc9005a1e3..e74972a688b 100644 --- a/source/blender/depsgraph/intern/depsgraph_tag.cc +++ b/source/blender/depsgraph/intern/depsgraph_tag.cc @@ -356,6 +356,10 @@ void DEG_graph_on_visible_update(Main *bmain, Scene *scene) Object *object = base->object; DEG::IDDepsNode *id_node = graph->find_id_node(&object->id); id_node->layers |= base->lay; + if (object == scene->camera) { + /* Camera should always be updated, it used directly by viewport. */ + id_node->layers |= (unsigned int)(-1); + } } DEG::deg_graph_build_flush_layers(graph); LINKLIST_FOREACH (Base *, base, &scene->base) { -- cgit v1.2.3