From dccf46f18ffe741ae5f0193b75d4a5688096cf9a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 13 Jun 2017 17:39:39 +0200 Subject: Eevee: Add Irradiance Grid support Early implementation. Slow and still has quality 3 ways of storing irradiance: - Spherical Harmonics: Have problem with directionnal lighting. - HL2 diffuse cube: Very low resolution but smooth transitions. - Diffuse cube: High storage requirement. Also include some name change. --- source/blender/draw/CMakeLists.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/CMakeLists.txt') diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 35df504fa58..48d502eb342 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -118,8 +118,8 @@ data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC) data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC) -data_to_c_simple(engines/eevee/shaders/lightprobe_filter_frag.glsl SRC) -data_to_c_simple(engines/eevee/shaders/lightprobe_sh_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) -- cgit v1.2.3