From 28dfc47cf0b068d0103986424f79eeea59f2039b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 6 Feb 2018 16:10:03 +1100 Subject: Object Mode: Add to EvaluationContext & DRWContextState --- source/blender/draw/DRW_engine.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/draw/DRW_engine.h') diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index c4946e2a4b8..30470b227b4 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -91,25 +91,25 @@ void DRW_draw_view(const struct bContext *C); void DRW_draw_render_loop_ex( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, struct View3D *v3d, + struct ARegion *ar, struct View3D *v3d, const short object_mode, const struct bContext *evil_C); void DRW_draw_render_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d); + struct ARegion *ar, struct View3D *v3d, const short object_mode); void DRW_draw_render_loop_offscreen( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, struct View3D *v3d, + struct ARegion *ar, struct View3D *v3d, const short object_mode, const bool draw_background, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d, + struct ARegion *ar, struct View3D *v3d, const short object_mode, bool use_obedit_skip, bool use_nearest, const struct rcti *rect); void DRW_draw_depth_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d); + struct ARegion *ar, struct View3D *v3d, const short object_mode); /* This is here because GPUViewport needs it */ void DRW_pass_free(struct DRWPass *pass); -- cgit v1.2.3