From 83adc544382689217e19564fd5f2dd62160956cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 7 Feb 2017 11:20:15 +0100 Subject: Clay-Engine (merge clay-engine) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Initial work by Clément Foucault with contributions from Dalai Felinto (mainly per-collection engine settings logic, and depsgraph iterator placeholder). This makes Blender require OpenGL 3.3. Which means Intel graphic card and OSX will break. Disable CLAY_ENGINE in CMake in those cases. This is a prototype render engine intended to help the design of real render engines. This is mainly an engine with enphasis in matcap and ambient occlusion. Implemented Features -------------------- * Clay Render Engine, following the new API, to be used as reference for future engines * A more complete Matcap customization with more options * Per-Collection render engine settings * New Ground Truth AO - not enabled Missing Features ---------------- * Finish object edit mode - Fix shaders to use new matrix - Fix artifacts when edge does off screen - Fix depth issue - Selection sillhouette - Mesh wires - Use mesh normals (for higher quality matcap) - Non-Mesh objects drawing - Widget drawing - Performance issues * Finish mesh edit mode - Derived-Mesh-less edit mode API (mesh_rende.c) * General edit mode - Per-collection edit mode settings * General engines - Per-collection engine settings (they are their, but they still need to be flushed by depsgraph, and used by the drawing code) --- source/blender/draw/DRW_engine.h | 45 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 source/blender/draw/DRW_engine.h (limited to 'source/blender/draw/DRW_engine.h') diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h new file mode 100644 index 00000000000..4f86e3fcd91 --- /dev/null +++ b/source/blender/draw/DRW_engine.h @@ -0,0 +1,45 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file DRW_engine.h + * \ingroup draw + */ + +#ifndef __DRW_ENGINE_H__ +#define __DRW_ENGINE_H__ + +//#define WITH_VIEWPORT_CACHE_TEST + +struct DRWPass; +struct Material; +struct Scene; + +void DRW_engines_init(void); +void DRW_engines_free(void); + +/* This is here because GPUViewport needs it */ +void DRW_pass_free(struct DRWPass *pass); + +/* Settings */ +void *DRW_material_settings_get(struct Material *ma, const char *engine_name); +void *DRW_render_settings_get(struct Scene *scene, const char *engine_name); + +#endif /* __DRW_ENGINE_H__ */ \ No newline at end of file -- cgit v1.2.3