From e7fb013a60dd91caef1b1dd80f52b3996f06a21c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 30 May 2017 22:28:47 +0200 Subject: Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime engine data --- source/blender/draw/DRW_engine.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/draw/DRW_engine.h') diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index c5cf029febb..0aca41a970d 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -80,8 +80,6 @@ void DRW_draw_depth_loop( struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d); -void DRW_object_engine_data_free(struct Object *ob); - /* This is here because GPUViewport needs it */ void DRW_pass_free(struct DRWPass *pass); -- cgit v1.2.3