From e5ee1ed8183dad74b91198c60d014490d4cdfb3b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 25 Mar 2018 17:13:11 +0200 Subject: Basic Engine: Remove unneeded use of Framebuffers. --- source/blender/draw/engines/basic/basic_engine.c | 58 ++---------------------- 1 file changed, 3 insertions(+), 55 deletions(-) (limited to 'source/blender/draw/engines/basic/basic_engine.c') diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index 31a431e3001..171b9111bac 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -46,34 +46,10 @@ /* GPUViewport.storage * Is freed everytime the viewport engine changes */ -typedef struct BASIC_Storage { - int dummy; -} BASIC_Storage; - typedef struct BASIC_StorageList { - struct BASIC_Storage *storage; struct BASIC_PrivateData *g_data; } BASIC_StorageList; -typedef struct BASIC_FramebufferList { - /* default */ - struct GPUFrameBuffer *default_fb; - /* engine specific */ -#ifdef USE_DEPTH - struct GPUFrameBuffer *dupli_depth; -#endif -} BASIC_FramebufferList; - -typedef struct BASIC_TextureList { - /* default */ - struct GPUTexture *color; -#ifdef USE_DEPTH - struct GPUTexture *depth; - /* engine specific */ - struct GPUTexture *depth_dup; -#endif -} BASIC_TextureList; - typedef struct BASIC_PassList { #ifdef USE_DEPTH struct DRWPass *depth_pass; @@ -84,8 +60,8 @@ typedef struct BASIC_PassList { typedef struct BASIC_Data { void *engine_type; - BASIC_FramebufferList *fbl; - BASIC_TextureList *txl; + DRWViewportEmptyList *fbl; + DRWViewportEmptyList *txl; BASIC_PassList *psl; BASIC_StorageList *stl; } BASIC_Data; @@ -111,12 +87,8 @@ typedef struct BASIC_PrivateData { /* Functions */ -static void basic_engine_init(void *vedata) +static void basic_engine_init(void *UNUSED(vedata)) { - BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl; - BASIC_TextureList *txl = ((BASIC_Data *)vedata)->txl; - BASIC_FramebufferList *fbl = ((BASIC_Data *)vedata)->fbl; - #ifdef USE_DEPTH /* Depth prepass */ if (!e_data.depth_sh) { @@ -128,20 +100,6 @@ static void basic_engine_init(void *vedata) if (!e_data.color_sh) { e_data.color_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); } - - if (!stl->storage) { - stl->storage = MEM_callocN(sizeof(BASIC_Storage), "BASIC_Storage"); - } - -#ifdef USE_DEPTH - if (DRW_state_is_fbo()) { - const float *viewport_size = DRW_viewport_size_get(); - DRWFboTexture tex = {&txl->depth_dup, DRW_TEX_DEPTH_24_STENCIL_8, 0}; - DRW_framebuffer_init(&fbl->dupli_depth, &draw_engine_basic_type, - (int)viewport_size[0], (int)viewport_size[1], - &tex, 1); - } -#endif } static void basic_cache_init(void *vedata) @@ -204,8 +162,6 @@ static void basic_draw_scene(void *vedata) { BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl; - BASIC_FramebufferList *fbl = ((BASIC_Data *)vedata)->fbl; - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); const bool is_select = DRW_state_is_select(); bool use_color = true; @@ -228,14 +184,6 @@ static void basic_draw_scene(void *vedata) if (use_depth_cull) { DRW_draw_pass(psl->depth_pass_cull); } - - /* Pass 2 : Duplicate depth */ - if (use_depth || use_depth_cull) { - /* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */ - if (DRW_state_is_fbo()) { - DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false); - } - } #endif /* Pass 3 : Shading */ -- cgit v1.2.3