From e83cee73eba8b327cf9875684a6d77bf26ac4942 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 15 May 2018 12:38:49 +0200 Subject: Draw manager: Pass object to hair batch cache Currently unused, but is required for an upcoming work. --- source/blender/draw/engines/basic/basic_engine.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/basic/basic_engine.c') diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index fe368872d48..1a1a3bd7af4 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -159,7 +159,7 @@ static void basic_cache_populate(void *vedata, Object *ob) ParticleSettings *part = psys->part; const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as; if (draw_as == PART_DRAW_PATH) { - struct Gwn_Batch *hairs = DRW_cache_particles_get_hair(psys, NULL); + struct Gwn_Batch *hairs = DRW_cache_particles_get_hair(ob, psys, NULL); DRW_shgroup_call_add(stl->g_data->depth_shgrp, hairs, NULL); } } -- cgit v1.2.3