From 905f2d84af4d200dc23454edc286965808334eb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 25 Apr 2019 15:55:27 +0200 Subject: DRW: Use culling when selecting The culing still seems to be off but at least it is enabled now. --- source/blender/draw/engines/basic/basic_engine.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/draw/engines/basic') diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index 16788c10680..05ee485e053 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -169,8 +169,8 @@ static void basic_cache_populate(void *vedata, Object *ob) const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)); /* Depth Prepass */ - DRW_shgroup_call_add( - (do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat); + DRW_shgroup_call_object_add( + (do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob); } } -- cgit v1.2.3