From 768706c6a58fe6b93f3534ca65d1912cbf066e68 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 25 May 2018 19:50:43 +0200 Subject: Fix eevee render settings not working This was no longer working since 15c2801aac33. --- source/blender/draw/engines/eevee/eevee_bloom.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_bloom.c') diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index f644b59c0b7..8be9c637fbc 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -92,7 +92,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) const DRWContextState *draw_ctx = DRW_context_state_get(); const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); - if (scene_eval->flag & SCE_EEVEE_BLOOM_ENABLED) { + if (scene_eval->eevee.flag & SCE_EEVEE_BLOOM_ENABLED) { const float *viewport_size = DRW_viewport_size_get(); /* Shaders */ -- cgit v1.2.3