From b365cc017adf3a8fb36006d6cb194d28be02e6d4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 3 May 2018 15:09:09 +0200 Subject: 3D Viewport: move overlay settings from collections to 3D viewport. For some we may add per object overrides, but for most we plan to keep them strictly per viewport settings. Display settings from the mesh still need to be moved here, only collections were done to remove that code. --- source/blender/draw/engines/eevee/eevee_bloom.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_bloom.c') diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c index 3648a56cd8b..2b0cdf846b4 100644 --- a/source/blender/draw/engines/eevee/eevee_bloom.c +++ b/source/blender/draw/engines/eevee/eevee_bloom.c @@ -88,7 +88,7 @@ int EEVEE_bloom_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) const DRWContextState *draw_ctx = DRW_context_state_get(); ViewLayer *view_layer = draw_ctx->view_layer; - IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); + IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_EEVEE); if (BKE_collection_engine_property_value_get_bool(props, "bloom_enable")) { const float *viewport_size = DRW_viewport_size_get(); -- cgit v1.2.3