From a507c251b23f2fd6ef7758e443939ce0c5c09e61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 21 Jan 2018 17:25:10 +0100 Subject: Eevee: Put all constant uniforms in a global UBO. This is an optimization / cleanup commit. The use of a global ubo remove lots of uniform lookups and only transfert data when needed. Lots of renaming for more consistent codestyle. --- source/blender/draw/engines/eevee/eevee_data.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_data.c') diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c index f34601ef7b6..0a052b12e93 100644 --- a/source/blender/draw/engines/eevee/eevee_data.c +++ b/source/blender/draw/engines/eevee/eevee_data.c @@ -55,6 +55,7 @@ static void eevee_view_layer_data_free(void *storage) DRW_UBO_FREE_SAFE(sldata->probe_ubo); DRW_UBO_FREE_SAFE(sldata->grid_ubo); DRW_UBO_FREE_SAFE(sldata->planar_ubo); + DRW_UBO_FREE_SAFE(sldata->common_ubo); DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_fb); DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_filter_fb); DRW_TEXTURE_FREE_SAFE(sldata->probe_rt); @@ -62,9 +63,6 @@ static void eevee_view_layer_data_free(void *storage) DRW_TEXTURE_FREE_SAFE(sldata->probe_pool); DRW_TEXTURE_FREE_SAFE(sldata->irradiance_pool); DRW_TEXTURE_FREE_SAFE(sldata->irradiance_rt); - - /* Volumetrics */ - MEM_SAFE_FREE(sldata->volumetrics); } static void eevee_lightprobe_data_free(void *storage) -- cgit v1.2.3