From 8b7a83a868c03f3d721eb83498923673c2addb27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 1 Sep 2017 15:59:01 +0200 Subject: Eevee: Refactor Shadow System - Use only one 2d texture array to store all shadowmaps. - Allow to change shadow maps resolution. - Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders. --- source/blender/draw/engines/eevee/eevee_effects.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_effects.c') diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index ace350cada1..cacfd5a5957 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -811,7 +811,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) if (grp != NULL) { DRW_shgroup_uniform_buffer(grp, "depthFull", &e_data.depth_src); - DRW_shgroup_uniform_buffer(grp, "shadowCubes", &sldata->shadow_depth_cube_pool); + DRW_shgroup_uniform_buffer(grp, "shadowTexture", &sldata->shadow_pool); DRW_shgroup_uniform_buffer(grp, "irradianceGrid", &sldata->irradiance_pool); DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo); DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo); -- cgit v1.2.3