From c332e6e0d62528bbe212f115b15bd8317e282f4c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 15 May 2018 12:44:11 +0200 Subject: Eevee: Change normal buffer texture format for more precision. This means more accurate SSR with less faceted artifacts. --- source/blender/draw/engines/eevee/eevee_effects.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_effects.c') diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 0b1eb9476fe..646c7a03afd 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -221,7 +221,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object * Normal buffer for deferred passes. */ if ((effects->enabled_effects & EFFECT_NORMAL_BUFFER) != 0) { - effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16F, + effects->ssr_normal_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], GPU_RG16, &draw_engine_eevee_type); GPU_framebuffer_texture_attach(fbl->main_fb, effects->ssr_normal_input, 1, 0); -- cgit v1.2.3