From 5720890cf85a04be097904869faea9c5f0641305 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 19 Aug 2017 02:40:02 +0200 Subject: Eevee: Bloom: Add Bloom Color Moar artistic control yay! --- source/blender/draw/engines/eevee/eevee_engine.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/draw/engines/eevee/eevee_engine.c') diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 822d63d5786..6ea717a0471 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -297,7 +297,9 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr BKE_collection_engine_property_add_float(props, "bokeh_max_size", 100.0f); BKE_collection_engine_property_add_float(props, "bokeh_threshold", 1.0f); + float default_bloom_color[3] = {1.0f, 1.0f, 1.0f}; BKE_collection_engine_property_add_bool(props, "bloom_enable", false); + BKE_collection_engine_property_add_float_array(props, "bloom_color", default_bloom_color, 3); BKE_collection_engine_property_add_float(props, "bloom_threshold", 0.8f); BKE_collection_engine_property_add_float(props, "bloom_knee", 0.5f); BKE_collection_engine_property_add_float(props, "bloom_intensity", 0.8f); -- cgit v1.2.3