From 57b7833d1eff5e11bbdec654ff09fb24263cc055 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 27 Feb 2020 15:01:33 +0100 Subject: Cleanup: split off hair cache function for reusability For when we support sources of hair other than particle systems. --- source/blender/draw/engines/eevee/eevee_engine.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_engine.c') diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 6480847092b..a886fa26589 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -120,7 +120,7 @@ void EEVEE_cache_populate(void *vedata, Object *ob) bool cast_shadow = false; if (ob_visibility & OB_VISIBLE_PARTICLES) { - EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow); + EEVEE_particle_hair_cache_populate(vedata, sldata, ob, &cast_shadow); } if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) { -- cgit v1.2.3