From 6c17348e9160e412e13e17cad996fe50c1ffcbe9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 2 Sep 2017 02:27:28 +0200 Subject: Eevee: Shadow: Add high bitdepth option. This option is here for reducing the memory usage of shadow maps. Also lower bitdepth are quicker to process. --- source/blender/draw/engines/eevee/eevee_engine.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/draw/engines/eevee/eevee_engine.c') diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 735c3a77c5d..8d3d749d55a 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -312,6 +312,7 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr BKE_collection_engine_property_add_int(props, "shadow_method", SHADOW_ESM); BKE_collection_engine_property_add_int(props, "shadow_size", 512); + BKE_collection_engine_property_add_bool(props, "shadow_high_bitdepth", false); } static const DrawEngineDataSize EEVEE_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data); -- cgit v1.2.3