From e66629c128258a325ef7d898fb352e3d2552bbcb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 30 Apr 2019 22:23:54 +0200 Subject: Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA Make Lookdev works with bloom and TAA by rendering it before TAA and fixing the motion vectors of the lookdev balls. Rework Lookdev to remove much of its complexity. Use simpler matrices with more understandable setup code. --- source/blender/draw/engines/eevee/eevee_engine.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_engine.c') diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index b82df5d7968..962bc8e5efb 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -301,10 +301,6 @@ static void eevee_draw_background(void *vedata) } } - /* LookDev */ - EEVEE_lookdev_draw_background(vedata); - /* END */ - /* Tonemapping and transfer result to default framebuffer. */ bool use_render_settings = stl->g_data->use_color_render_settings; -- cgit v1.2.3