From 40207d656becdbde231b86ed66c83c74c4baabe8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 28 May 2019 19:38:41 +0200 Subject: Eevee: Render alpha blended objects when rendering probes This fix T64553 EEVEE: Emission material not lighting other objects when blend mode set to alpha blend --- source/blender/draw/engines/eevee/eevee_lightprobes.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c') diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 78565f9c465..6253a9d3808 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -911,6 +911,7 @@ static void lightbake_render_scene_face(int face, EEVEE_BakeRenderData *user_dat DRW_draw_pass(psl->sss_pass); /* Only output standard pass */ DRW_draw_pass(psl->sss_pass_cull); EEVEE_draw_default_passes(psl); + DRW_draw_pass(psl->transparent_pass); } /* Render the scene to the probe_rt texture. */ -- cgit v1.2.3