From c43d51c1c2c7c811a30a26ebc1fcdf7af6c0c0c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 2 Mar 2018 18:35:25 +0100 Subject: Eevee: Make use of culling when rendering the shadowmaps. --- source/blender/draw/engines/eevee/eevee_lightprobes.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/draw/engines/eevee/eevee_lightprobes.c') diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index b69823b60c3..11eebb517e2 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -1246,13 +1246,13 @@ static void render_scene_to_planar( DRW_viewport_matrix_override_set(viewmat, DRW_MAT_VIEW); DRW_viewport_matrix_override_set(viewinv, DRW_MAT_VIEWINV); + /* Be sure that cascaded shadow maps are updated. */ + EEVEE_draw_shadows(sldata, psl); + /* Since we are rendering with an inverted view matrix, we need * to invert the facing for backface culling to be the same. */ DRW_state_invert_facing(); - /* Be sure that cascaded shadow maps are updated. */ - EEVEE_draw_shadows(sldata, psl); - DRW_state_clip_planes_add(clip_plane); /* Attach depth here since it's a DRW_TEX_TEMP */ -- cgit v1.2.3