From 1b91b443e079e2b911d22281ef2526ea3eb12684 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 11 Jul 2017 21:52:02 +0200 Subject: Eevee: Transparency: Fix crash when using transparent shadows. Fixes T52024 --- source/blender/draw/engines/eevee/eevee_materials.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/draw/engines/eevee/eevee_materials.c') diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index b635b128520..57015e8a582 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -997,7 +997,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i]); /* Shadow Pass */ - if (ma->blend_method != MA_BM_SOLID) { + if (ma->use_nodes && ma->nodetree && (ma->blend_method != MA_BM_SOLID)) { struct GPUMaterial *gpumat; switch (ma->blend_shadow) { case MA_BS_SOLID: -- cgit v1.2.3